(Originally posted for The Voice of Heard on August 22, 2011)
If you have read my entry on journalism, then you may be familiar with the reboot of Capcom’s video game franchise Devil May Cry and the backlash it is receiving from fans for the changes being made under the Western developer Ninja Theory. Before I discuss the issue with the reboot in more detail, I will give a brief history of the past Devil May Cry games.
Dante uses his shotgun on a group of marionette enemies. |
Dante battling a group of enemies in Devil May Cry 2. Note how he is firing his handguns in two directions at once. |
Upon Devil May Cry‘s commercial success, the sequel, Devil
May Cry 2, was released for the PlayStation 2 in 2003. With Hideaki Itsuno
appointed to direct the game instead of Hideki Kamiya, it was expected to live
up to the premise of its predecessor and therefore become bigger;
unfortunately, that was not the case. DMC 2 was criticized for its
dumbed down combat system, lowered difficulty, lack of story, weak boss
battles, poor and unappealing weapons, uninteresting characters, too much
emphasis on style, and Dante, once again the main protagonist, being devoid of
the personality he had from the first game. The game was not, however, without
any positive aspects. For the first time in the series, the ability to perform
mid-air melee attacks, fire in two directions, switch weapons on the fly with
the shoulder button, and run along walls was made possible, as well as having
another playable character: Lucia, a member of the tribe that hired Dante and
is also half-demon. On a side note, it is possible to play as her on a second
disk; this method was also used in Resident Evil 2. Features such
as these would come into play in the next sequel.
Rendering of a young Dante in Devil May Cry 3: Dante's Awakening. This image is placed on the front box cover. |
Dante uses the Swordmaster style to shoot his sword into a group of enemies, piercing one in the process. |
For the next two years after the release of DMC 2, the
development team lead by Hideaki Itsuno sought to learn from the mediocre flaws
that were made and thus created Devil May Cry 3: Dante’s Awakening, once
again for the PlayStation 2. Taking place before the original DMC,
a younger and more arrogant Dante sought to settle a score with his dark twin
brother Vergil while developing his demonic powers amongst the release of an
ancient evil sealed away by their father, the rogue demon Sparda.
Using the Trickster style, Dante runs along a wall to evade his enemies. |
Moving on to the next generation market, Hideaki Itsuno and his
team developed and released Devil May Cry 4 in 2008,
this time for the PlayStation 3, Xbox
360, and the PC. This time, another half-human, half-demon character is
introduced as the main protagonist alongside Dante: Nero, a young
knight from the Order of the Sword, a religious sect that worships
Sparda as their god and a savior of mankind.
Nero taking out a group of enemies with his Red Queen sword. The red trail emitting from the blade indicates that an Exceed move is performed. |
When assuming control of Nero, players were introduced to new gameplay mechanics. One of them is Nero’s sword, Red Queen. Alongside regular attacks, it can be charged like a motorcycle via Exceed to execute harder, faster, and more powerful attacks. However, the most notable new mechanic is the Devil Bringer, Nero’s demonic right arm. This arm is used to grab objects and enemies from long distances, move to hard-to-reach areas, and execute powerful throws on enemies, which are made even more powerful once Nero enters Devil Trigger mode.
Dante using a Gunslinger special attack with a weapon called Pandora. Note the four letters near the life bar at the top left corner of the screen. The letter G, for Gunslinger, is highlighted. |
When players gain control of Dante, he retains most of his abilities
from DMC 3, mainly the style modes. When it comes to the style, it
is now possible to change styles on the fly via the D-pad without having to
resort to the menu like in DMC 3. Another change made in DMC 4 is how both Nero and Dante acquire
their moves and abilities. Red orbs, which have been used throughout the DMC series as currency for recovery
items, power ups, moves, and weapon enhancements, are used exclusively for
purchasing items in DMC 4. In order to acquire new moves and abilities, the
player will have to use Proud Souls, which are earned after completing each
mission. The number of Proud Souls acquired depends on the rank received.
Taken as a whole, the Devil May Cry franchise as
a whole has been praised by the gaming community for its stylized fast-paced
action and bringing new innovations and challenges to each game
released. With the exception of Devil May Cry 2, they were ranked
among the greatest action games of all time. But for many of the fans, the
future of the franchise became clouded last year when
Capcom announced that there would be a reboot that will be developed by
Ninja Theory at last year’s Tokyo Game Show (TGS).
The new logo for the Devil May Cry reboot. |
When questions were being raised about the sudden changes to Devil
May Cry, the people from both Capcom and Ninja Theory gave responses that
aggravated some fans and only raised more questions. When interviewed by IGN,
Christian Svenssen, Capcom’s Senior Vice President of Strategic Planning
and Development, said that “Dante needed a new look for this
new game.” He also said: "The original concepts
that came back for Dante were actually extremely close to the Dante everyone
knows and loves. The feedback that came back from [Keiji] Inafune and [Hideaki]
Itsuno was, ‘No guys, this needs to be completely different, we need you to go
much further and be much more creative.’ And literally dozens of potential
iterations later became what we as a team felt comfortable and actually happy
with.”
Svenssen also admitted that the negative fan backlash was part of a
plan to bring Devil May Cry into discussion, as evident in
this statement: “I will argue that any changes will bring about a
knee-jerk reaction from fans. We know that; we knew that going into it. To be
fair, I think some of the strategy here was to create that discussion and
dialogue, and I think it drastically raises the visibility of the title versus
if we had just done another Dante.”
As for the changes themselves being made for DmC: Devil
May Cry : “This is meant to be an origin story, so this is
Dante before you knew who Dante was. There is going to be some interesting
changes and twists to what people think they know about Dante or where he came
from. We aren’t planning on deviating greatly from the path that is there.”
When Tameen Antoniades was interviewed by 1up, he responded with the
following: “The essence ofDevil May Cry is all about
‘cool.’ It’s about Dante being cool and making you feel cool when you’re
playing it, and so the combat and the style system and everything is integral
to that. But, you know, what was cool 12 years ago — I think that was when the
first game came out [I feel that it is important to point
out that since the interview took place last year and if the game was released
12 years earlier, the year would technically be 1998, two years
before the PlayStation 2 came out and before the official development of Devil
May Cry started.] — isn’t cool anymore. If Dante, dressed as he
was, walked into any bar outside of Tokyo, he’d get laughed out. What Devil
May Cry did when it launched was it brought everything that was great
about action cinema like the fashion, music — it was like a cultural melting
pot — and I feel like now, for Devil May Cry to have that same
impact, it needs to draw on new things. New music, new ways of cinematography,
new fashion.”
In a few other interviews, Tameem Antoniades said that he and his team are trying to recreate the DMC franchise with elements of the so-called underground youth culture of the present day in order to make it new and fresh again. I have a question regarding this which I will bring up later in this entry.
The details regarding the DmC: Devil May Cry‘s gameplay
system weren’t known until the a few new trailers displaying that were released
at this year’s E3 and Gamescom. By the time the latter was streamed, the
developers described the basic details. According to previews from Gamespot and IGN, more emphasis is being
placed on aerial combat than the previous DMC games. The key
to the combat itself is switching 3 different forms, described as human,
angel, and demon. Each form has access to different melee weapons, sets of dual
handguns, and move sets (i.e., a standard sword in human mode, a light
blue spectral scythe in angel mode, and a fiery red axe in demon mode). There
are to be other specific angel and demon weapons that are easily
selectable with the D-pad, rendering menu customization unnecessary. The
player can also have the new Dante perform what is said to be a Devil Trigger
ability that lets him slam the ground and send enemies floating in the air in a
zero-gravity state, leaving them vulnerable to a brutal string of attacks. As
for the story itself, DmC: Devil May Cry takes in two worlds:
a modern European-style city and a demon-occupied parallel dimension called
Limbo, which interferes with the former. In Limbo, the city is distorted and
comes to life in pursuit of Dante with surveillance cameras
housing demonic eyes, city streets that tilt and crack to reveal lava pits, and
distorted buildings that sometimes try to crush him by squeezing in. The
game is also stated to run at a speed of 30 frames per second (FPS) that the
developers said, will feel like 60 FPS, the speed in which most of the
previous Devil May Cry games run on.
Now that I have gone over what is known and revealed so far, I have a
good deal of questions to ask regarding DmC: Devil May Cry. Since
Dante as a character is being remade into a disenfranchised youth, the word
‘disenfranchised’ means “to be deprived of privileges, rights, and/or
power.” Given this definition and the fact that many of the decisions regarding
the reboot made by Capcom and Ninja Theory have provoked negative reception
among a majority of the Devil May Cry fans who are both young
and old (which is express with YouTube), wouldn’t they be considered
‘disenfranchised?’ When Antoniades said that Devil May Cry is
all about being cool, how is the word “cool” defined in a social, fashion, and
cultural context? Speaking of cultural context, he said the following quote
when being interviewed by G4 regarding how DmC: Devil May Cry is
going to be made: “We’re trying to recreate it with new references, new
movies, new fashion, new music, but the underground scene because he’s young.” He
seemed to be implying that the underground culture and youth culture go hand in
hand. In what ways is that possible? To what extent to the majority of young
people know about “underground culture” and understand the ideas, customs,
skills, arts, and people that make up that culture? Is it being
assumed so because DmC: Devil May Cry is being aimed at a
wider audience?
Since everything about the franchise is being changed
(including Dante’s character, his origins, the storyline, and the gameplay) in
order to cater to both old and new fans, how are the changes that are in stark
contrast to what made Devil May Cry popular in the first place
going to appeal to old fans and draw in new ones? Since it’s been said by
Capcom representatives and Antoniades that the DmC: Devil May Cry would
tell the story of how Dante becomes the character as the gamers have known him,
how would the new Dante be like the old Dante in a reboot? Will the few aspects
that are being retained in this game (the Gothic elements and stylish combat)
going to make any difference? Since the game runs on 30 FPS, how is it supposed
to actually feel like 60 FPS? How much do the people at Ninja Theory actually
know and understand about Devil May Cry based on what they
said in the many interviews that were given?
The questions that I have just raised do not give me much confidence
in DmC: Devil May Cry being on the caliber of its
predecessors. I say this because as a gamer I have played all of the Devil
May Cry games, excluding DMC 2 due to the average reviews
it received. When I play the original Devil May Cry, I would
feel intensity every time I fight a group of enemies and triumph upon defeating
them, regardless of how well I string my attacks, how many red orbs I receive,
or how badly damaged I get. The boss battles are etched into my memory,
including those with an over-sized molten lava spider called the Phantom, a
giant lightning-powered winged creature known as Griffon, and the demonic
knight Nelo Angelo. Devil May Cry 3: Dante’s Awakening is also a
memorable experience for me. I would feel satisfied every time I engage in a
boss battle and be rewarded with new weapons and powers upon overcoming them. I
would feel like a powerful warrior when I fight enemies using different styles
and an even stronger one when I acquire new moves for each style. The story
surrounding Dante, Vergil, and a few other characters is also compelling, as it
appears to tie in with the original Devil May Cry quite
nicely. I also consider Devil May Cry 4 to be a worthy
addition to the franchise. When I use Nero’s Devil Bringer on enemies, whether
they are on a lesser or boss level, I would feel a sense of power and
awesomeness in doing so. When I fight as Dante, I would feel a sense of
freshness when I change styles on the fly during my battles. It would have been
nice for him to have more weapons and moves, though. Despite
the inconsistencies of the story, I find the growth of Nero, the rivalry
he had towards Dante, and the respect between the two main characters that
developed by the end was gratifying.
I have watched all the trailers for DmC: Devil May Cry released
so far and watched them numerous times. From what I can tell, there seems to be
emphasis placed more on graphics and style than the substance of gameplay. The
gameplay itself seems slow when compared to the past games. The models for
the new Dante and the enemies he fought in the trailers don’t seem to be shaped
well. I have also noticed a few slowdowns, or framerate drops, at times while
the E3 trailer played. I may try out the demo when it comes out, but I am not
sure whether or not I will do it yet.
In order to support the points and arguments I have made, I have
thought about posting some videos that show gameplay footage from all of
the Devil May Cry games, the trailers for DmC: Devil May
Cry, the interviews with the producers and developers responsible for the
reboot, and a few YouTube videos of a user who discussed the whole issue and
made arguments for the past DMC games and against Ninja
Theory, the game journalists who did not ask questions raised by the gaming
community, and the ways in which Capcom and Ninja Theory attempt to bring the
whole reboot in a positive light. But I don’t have the confidence to do so just
yet. I will make attempts to upload the said videos in another entry in the
future. During that time and before DmC: Devil May Cry is
released next year, I would recommend keeping an eye on it as more details,
trailers, and gameplay footage are revealed. By the time it comes out, the best
thing to do would be to exercise one of the most basic consumer rights we all
have: if you don’t like the product you see, then don’t buy it.
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