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Wednesday, March 28, 2018

Paying to Win, Progress, and Level Up: The Road to Industry Suicide?

From top left to bottom right: Candy Crush Saga, Farmville, Dungeon Keeper Mobile, Call of Duty: WWII, Assassin's Creed: Origins, and NBA 2K18. These games contain in-game currency that allows players to purchase extra lives, faster progression, and increased chances of getting desired items via randomized loot boxes.

In an age long since past, video games were an avenue of pure adventurous escapism in the eyes of those sitting on the floor or couch across from the TV in their living rooms or bedrooms with a controller in hand, being close to their computers with their fingers flying across the keyboard, or hanging around with friends at a local arcade. The moment we ran our PCs and consoles or insert our quarters into the arcade machines, gamers of my generation, myself included, were transported into various worlds uncovering treasures, slaying monsters, uncovering secrets, going through stories rivaling those of other media, feeling like badasses, and experiencing the thrill of getting a high score to show off our skills. These times were what we would call the Golden and Silver Ages of gaming. But since the latter half of the 7th generation video game era, we have entered what a lot of us would probably call the Dark Ages.