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Showing posts with label Street Fighter. Show all posts
Showing posts with label Street Fighter. Show all posts

Thursday, July 14, 2016

Political, Social, and Moral Ideology vs. the Video Game Industry and Community

From top-left to bottom right: Jack Thompson , Leland Yee, Ronnie Lamb, Anita Sarkeesian, and  Joseph Lieberman 

I'll start off by saying I am completely open to diversity in video games. Depending on the quality, I'm willing to play any game made in North America, Japan, Europe, and even Africa. During my years as a gamer, I have enjoyed playing a number of genres, including First-Person Shooters (FPS), Role Playing Games (RPGs), Beat'em-Ups, fighting games, hack-and-slash action, survival horror, platformers, turn-based strategies, real-time strategies, and the occasional point-and-click adventure. In those games, I've played the role of a variety of characters ranging from cyber-enhanced supersoldiers and supernaturally augmented demon hunters to medieval knights and ordinary people in bizarre circumstances. Overall, I've had a blast with them regardless of their gender, race, creed, and nationality. And I'm willing to spend my hard-earned money on more diverse games as long as they are well-made, well-designed, and deemed to be overall fun. In all the time I've spent playing video games, I have never developed any thoughts of committing suicide, sexual assaults, or public shooting sprees in any way; for that matter, my sense of reality and morality has never diminished and never will. Yet, this is exactly what's been implied by over-protective parents, politicians, social scientists, and pop culture critics when they bring video games into the mass media spotlight and propose various forms of legal restrictions, content regulation, and implementing their agenda in the development and production process based mainly on misinformation and cultural bias.

Saturday, May 21, 2016

When will there actually be good video game movies?


Ever since Super Mario Bros. and Double Dragon received Hollywood film adaptations that met with financial flops and critical scorn, video game movies have a reputation of being inferior to the video game source materials on which they are based with very few to no exceptions. Fans who are most familiar with that sort of reputation are sure to remember how the first Mortal Kombat movie tipped the tides of video games movies a little bit, how the Resident Evil films managed to get away with profits in spite of numerous negative reviews among critics and fans, and how Uwe Boll's filmography of House of the Dead, Alone in the Dark, and Bloodrayne left the foulest of tastes in the mouths of audiences who have seen them. Such movies were so bad that numerous top 10 lists have been made to determine the worst of the worst, like what WatchMojo and GameTrailers did for their lists. So why do movies based on video games tend to suck?

Monday, August 17, 2015

Video Games + American Cartoons = Bad Adoptations

In early 1990s America, the Nintendo Entertainment System (NES) was at the height of its popularity, the Super NES and Sega Genesis were right around the corner, and arcades have experienced a revolution led by Capcom's Street Fighter II and Midway's Mortal Kombat. The rapidly growing popularity of video games made the game companies want to cash in by expanding their franchises into other products such as toys, comic books, novels, movies, and animated shows. In regard to animated shows, Japanese anime adaptations of popular video games made in Japan such as Capcom's Street Fighter and Darkstalkers have come to be regarded as the most faithful to the source material. On the other hand, American cartoon adaptations of popular video games have been reviled by fans as not only unfaithful to the source material but insulting to everything they cherish about their favorite games by using cheap (read poor quality) animations, degrading popular game characters in the day as what the contracted American studios deemed "tasteful" and "acceptable in the eyes of parents," and writing in cheap morality lessons/public service announcements that were in all likelihood ineffective. At their best, they were inferior knockoffs of the more well-known and better cartoons that were aired at the time. At their worst, they were canceled after only a few months, or even less than a week, of the first season.

Sunday, March 24, 2013

Video Game Chronicles/Street Fighter



[Originally published 3/24/13. Updated 5/24/15. This update focused on rearranging the images intended to improve the flow of reading. Recent information regarding Ultra Street Fighter IV and Street Fighter V has been incorporated. This post had to be reverted to a draft in order to make this update possible.]

Fighting games: a video game genre that's puts players in the shoes of a variety of fighters. Men, women, cyborgs, supernatural beings, and aliens with different styles of martial arts, different weapons, different abilities, and various levels of skill from all over the world, or different realms and planets, gather compete in tournaments in order to achieve fame, fortune, glory, revenge, redemption, power, and enlightenment, as well as other reasons. The names of the games are many: Tekken, Mortal Kombat, King of Fighters, Soul Caliber, Samurai Shodown, Guilty Gear, Virtua Fighter, Darkstalkers, Dead or Alive, Killer Instinct, Super Smash Bros., the list goes on. Each one of these has its own flavor and play style yet they all have one rule: only one will make it on top. To most of the casual gaming crowd, fighting games are just like any other game they play on arcade cabinets and on consoles in their living rooms. To a majority of hardcore gamers, the fighting genre is a sport as evident in yearly EVO Championship events. Fueled by tsunamis of quarters and trash talk, the fighting game genre as a whole owes it all to one fighting franchise that made all this possible and it is anyone's guess as to how it would turn out if it never made its appearance in arcades: Street Fighter.