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Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Thursday, July 14, 2016

Political, Social, and Moral Ideology vs. the Video Game Industry and Community

From top-left to bottom right: Jack Thompson , Leland Yee, Ronnie Lamb, Anita Sarkeesian, and  Joseph Lieberman 

I'll start off by saying I am completely open to diversity in video games. Depending on the quality, I'm willing to play any game made in North America, Japan, Europe, and even Africa. During my years as a gamer, I have enjoyed playing a number of genres, including First-Person Shooters (FPS), Role Playing Games (RPGs), Beat'em-Ups, fighting games, hack-and-slash action, survival horror, platformers, turn-based strategies, real-time strategies, and the occasional point-and-click adventure. In those games, I've played the role of a variety of characters ranging from cyber-enhanced supersoldiers and supernaturally augmented demon hunters to medieval knights and ordinary people in bizarre circumstances. Overall, I've had a blast with them regardless of their gender, race, creed, and nationality. And I'm willing to spend my hard-earned money on more diverse games as long as they are well-made, well-designed, and deemed to be overall fun. In all the time I've spent playing video games, I have never developed any thoughts of committing suicide, sexual assaults, or public shooting sprees in any way; for that matter, my sense of reality and morality has never diminished and never will. Yet, this is exactly what's been implied by over-protective parents, politicians, social scientists, and pop culture critics when they bring video games into the mass media spotlight and propose various forms of legal restrictions, content regulation, and implementing their agenda in the development and production process based mainly on misinformation and cultural bias.

Thursday, February 4, 2016

Buying Video Games: Should You Get a Physical Copy or Download a Digital Version

In a time before the Internet as we now know it even existed, video games were mainly bought from brick and motor stores just like everything else. I was a boy who was introduced to video games via the PC, arcades,  and the third and fourth generation consoles around that time. It was also in those days that my older brother who, with support from our father, would buy and install games the PC and rent Sega Genesis games from a nearby Blockbuster rental store before I even understood the fundamentals of shopping. Now that I'm a more active gamer, I would occasionally order games via Amazon (if I find the price right) and purchase them via the PlayStation Network Store, Xbox Live, and the Wii Shop Channel as downloadable titles on the PlayStation 3, Xbox 360, and Nintendo Wii in addition to shopping at a local Gamestop. Since I keep an eye out for games of the best quality and have a limited budget, I make a mental list as to which games to buy based on their reputation since their original release, the uniqueness of the game mechanics, and, of course, the asking price. Sometimes I ask myself: do I go for a physical copy or a digital copy?

Monday, August 17, 2015

Video Games + American Cartoons = Bad Adoptations

In early 1990s America, the Nintendo Entertainment System (NES) was at the height of its popularity, the Super NES and Sega Genesis were right around the corner, and arcades have experienced a revolution led by Capcom's Street Fighter II and Midway's Mortal Kombat. The rapidly growing popularity of video games made the game companies want to cash in by expanding their franchises into other products such as toys, comic books, novels, movies, and animated shows. In regard to animated shows, Japanese anime adaptations of popular video games made in Japan such as Capcom's Street Fighter and Darkstalkers have come to be regarded as the most faithful to the source material. On the other hand, American cartoon adaptations of popular video games have been reviled by fans as not only unfaithful to the source material but insulting to everything they cherish about their favorite games by using cheap (read poor quality) animations, degrading popular game characters in the day as what the contracted American studios deemed "tasteful" and "acceptable in the eyes of parents," and writing in cheap morality lessons/public service announcements that were in all likelihood ineffective. At their best, they were inferior knockoffs of the more well-known and better cartoons that were aired at the time. At their worst, they were canceled after only a few months, or even less than a week, of the first season.