In my 10-year-long pursuit of a career in game development and design, I sometimes find myself feeling somewhat like Sisyphus, an ancient Greek figure known for spending eternity pushing a large rock uphill. The rock, in my case, consists of distractions, zone out episodes, family matters, occasional computer maintenance, part-time bagging and cleaning duties, and money management. More often than not, I felt like my life is being wasted cleaning up after other people for a living, that my efforts to improve myself have all been for naught, and that I'm subconsciously being driven to insanity by being at a blue-collar job that's irrelevant to my career goals. Simply put, it would appear that I'm doomed to be at a dead end for the rest of my life without accomplishing anything that even remotely resembles a game design career. Yet still, I continue to find reasons to keep moving onward in my creative endeavors and I continue remind myself of my unwavering resolve to become a successful solo independent game designer no matter what the odds. In this regard, the only thing changing here is the approach to achieving my goal.
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Friday, January 19, 2024
Sunday, January 15, 2023
My New Year's Resolution: Continuing on my Indie Game Dev Career Path with A Few Updates and Adjustments
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| Still living the dream, or at least continue trying to, anyway. |
Sunday, January 16, 2022
My New Year's Resolution: More of the Same, Just a Year Older
The first few weeks of the new year have just went by. Day after day, things have gone by just like any other day. As my Dad joked while dropping me off to work on a foggy, gloomy January 1, "The streets are the same. The houses are the same. Even the house numbers are the same. They're all just a year older." That joke basically sums up my pursuit of an independent game development career: unchanged beyond being a year older. As things stand, I still live here at home browsing the Internet, playing video games, reading a book or two, keeping my anxiety in check via medication, and work the same part-time job to generate income. I admit I've come a long way in striving to achieve my goal of attaining a career. I confess that I haven't done as much practice as I would've liked due to various circumstances, some beyond my control and others that are entirely my fault. There are still things I need to work on first before I can start game development on a more regular basis.
Sunday, January 3, 2021
My New Year's Resolution: What Went Wrong in 2020 and How Things Could Be Better in 2021
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| In spite of all that's happened in 2020, I'm still here. Never giving up my goal to one day become a full-fledged independent game developer. |
Wednesday, January 1, 2020
My New Year's Resolution aka How I Plan to Move Forward in My Video Game Career
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| As you can probably guess, that me sitting in my makeshift studio office. |
Tuesday, October 2, 2018
Announcement: Upcoming Changes to Cyberjack
Sunday, July 31, 2016
I am not Bill Gates: The Misleading Economic Myth of the Asperger's Engineer
Thursday, July 14, 2016
Political, Social, and Moral Ideology vs. the Video Game Industry and Community
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| From top-left to bottom right: Jack Thompson , Leland Yee, Ronnie Lamb, Anita Sarkeesian, and Joseph Lieberman |
I'll start off by saying I am completely open to diversity in video games. Depending on the quality, I'm willing to play any game made in North America, Japan, Europe, and even Africa. During my years as a gamer, I have enjoyed playing a number of genres, including First-Person Shooters (FPS), Role Playing Games (RPGs), Beat'em-Ups, fighting games, hack-and-slash action, survival horror, platformers, turn-based strategies, real-time strategies, and the occasional point-and-click adventure. In those games, I've played the role of a variety of characters ranging from cyber-enhanced supersoldiers and supernaturally augmented demon hunters to medieval knights and ordinary people in bizarre circumstances. Overall, I've had a blast with them regardless of their gender, race, creed, and nationality. And I'm willing to spend my hard-earned money on more diverse games as long as they are well-made, well-designed, and deemed to be overall fun. In all the time I've spent playing video games, I have never developed any thoughts of committing suicide, sexual assaults, or public shooting sprees in any way; for that matter, my sense of reality and morality has never diminished and never will. Yet, this is exactly what's been implied by over-protective parents, politicians, social scientists, and pop culture critics when they bring video games into the mass media spotlight and propose various forms of legal restrictions, content regulation, and implementing their agenda in the development and production process based mainly on misinformation and cultural bias.
Saturday, May 21, 2016
When will there actually be good video game movies?
Saturday, August 31, 2013
How Retro Games are Still Crucial to the Gaming Market
| A video game-themed window blinded designed by the UK-based Direct Blinds featuring controllers and handhelds of all shapes and sizes in the shape of Pac Man. |
What Does it Mean For Video Games To Grow Up?
Thursday, April 18, 2013
A Greater Need for Diversity in the Video Game Industry and Culture
Saturday, March 30, 2013
Fan Films: The Very Best Video Game Movies
Street Fighter: Legacy
Street Fighter X Tekken: The Devil Within
Portal: No Escape
Mortal Kombat: Rebirth
Escape from City 17 Parts 1 and 2
Left 4 Dead Parts 1, 2, and 3
While it is true that there are many fan films that are of lesser quality, the growing popularity of Internet-exclusive movies based on video games and made by independent film makers with a passion for their favorite video games is undeniable. Perhaps in the near future, the game and film companies would follow the examples set by these fan films, leading them to make better quality movies for the theaters while being respectful to both video game fans and the source material. I admit that this may be a naive prediction, but that prediction would be something most gaming fans are willing to look forward to.
Sunday, March 24, 2013
Video Game Chronicles/Street Fighter
Fighting games: a video game genre that's puts players in the shoes of a variety of fighters. Men, women, cyborgs, supernatural beings, and aliens with different styles of martial arts, different weapons, different abilities, and various levels of skill from all over the world, or different realms and planets, gather compete in tournaments in order to achieve fame, fortune, glory, revenge, redemption, power, and enlightenment, as well as other reasons. The names of the games are many: Tekken, Mortal Kombat, King of Fighters, Soul Caliber, Samurai Shodown, Guilty Gear, Virtua Fighter, Darkstalkers, Dead or Alive, Killer Instinct, Super Smash Bros., the list goes on. Each one of these has its own flavor and play style yet they all have one rule: only one will make it on top. To most of the casual gaming crowd, fighting games are just like any other game they play on arcade cabinets and on consoles in their living rooms. To a majority of hardcore gamers, the fighting genre is a sport as evident in yearly EVO Championship events. Fueled by tsunamis of quarters and trash talk, the fighting game genre as a whole owes it all to one fighting franchise that made all this possible and it is anyone's guess as to how it would turn out if it never made its appearance in arcades: Street Fighter.
Saturday, March 23, 2013
Escapism and Maturity in Video Games
Every day, we all go through some form of daily routine in our lives, which include taking responsibilities for ourselves. We work at our jobs to make a living; we support our families by buying food for the table, paying our taxes, etc; we spend our mornings, afternoons, and sometimes evenings studying in school; at home, we clean our rooms, our cars, and sometimes our whole houses; we work on assignments for the schools we study in and/or the jobs we work in, which is also usually at home; the list of our responsibilities goes on and varies from individual to individual. Once we get those responsibilities done, and until we would inevitably have to deal with more, we have a few hours or more to ourselves; we would have a break from our routines, a moment to unwind and have some peace of mind. Many would call this leisure, spare time in which we could do anything for our pleasure and to relieve ourselves of the stress that results from the responsibilities had to deal with. We could spend that time doing anything that suits our interests, like reading a book (such as a work of nonfiction, novel, comic book, etc.), watching TV (be it something on broadcast or on a DVD or Blu-Ray, like a TV series or a movie), or playing a video game. By doing activities like these, we immerse ourselves in other worlds we could find enjoyable to observe or interact in. Some of those worlds are similar to the one we live and breathe in but are not entirely real while others are, for lack of better words, entirely made up. This sort of activity is an escape from the responsibilities and routines of our everyday lives; in short, it is escapism, the subject of this entry.
From G4 TV to the Esquire Channel: A Missed Opportunity for a Video Game Channel
In recent years, the video game industry and community has experienced both good news and bad news. But no bad news is more significant than the recent announcement that G4 TV, a television channel originally geared towards a young gamer audience, is to become the Esquire Network, which is geared toward a more "sophisticated meterosexual male" audience, by late April this year. (Note: the term 'meterosexual' is used to describe an urban modern-day heterosexual man who is mostly concerned [and perhaps even obsessed] with his personal appearance, which is reflected by the amount of time and money spent on the most fashionable clothes, the best beauty treatments, and the most fastidious grooming his money can buy.) In order to paint a clearer picture as to why this is happening, I will give a brief history of G4.





