After finding a desire to have a career in video games less than four years ago, I enrolled in a game development curriculum offered by Becker College in the Fall of 2013. Two and a half years later, I graduated with a Bachelor's Degree in Game Design and attended the commencement ceremony as a formality around five months later. During that time, I have gained valuable insights in the process of game production, development, and design; I became aware of the various software programs involved in those processes ranging from illustration programs like Adobe Photoshop and Illustrator to game development programs such as GameMaker: Studio, Unity, and Unreal. More importantly, I have acquired enough general know-how to make my own games while also exploring additional options that would make some of my ideas possible. My learning experience was and continues to be invaluable but it was not without hurdles that were compounded by my Asperger's Syndrome, a mild form of autism which impairs my abilities to communicate and socialize while also causing me to process information differently from normal people.
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Sunday, July 31, 2016
Thursday, July 14, 2016
Political, Social, and Moral Ideology vs. the Video Game Industry and Community
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| From top-left to bottom right: Jack Thompson , Leland Yee, Ronnie Lamb, Anita Sarkeesian, and Joseph Lieberman |
I'll start off by saying I am completely open to diversity in video games. Depending on the quality, I'm willing to play any game made in North America, Japan, Europe, and even Africa. During my years as a gamer, I have enjoyed playing a number of genres, including First-Person Shooters (FPS), Role Playing Games (RPGs), Beat'em-Ups, fighting games, hack-and-slash action, survival horror, platformers, turn-based strategies, real-time strategies, and the occasional point-and-click adventure. In those games, I've played the role of a variety of characters ranging from cyber-enhanced supersoldiers and supernaturally augmented demon hunters to medieval knights and ordinary people in bizarre circumstances. Overall, I've had a blast with them regardless of their gender, race, creed, and nationality. And I'm willing to spend my hard-earned money on more diverse games as long as they are well-made, well-designed, and deemed to be overall fun. In all the time I've spent playing video games, I have never developed any thoughts of committing suicide, sexual assaults, or public shooting sprees in any way; for that matter, my sense of reality and morality has never diminished and never will. Yet, this is exactly what's been implied by over-protective parents, politicians, social scientists, and pop culture critics when they bring video games into the mass media spotlight and propose various forms of legal restrictions, content regulation, and implementing their agenda in the development and production process based mainly on misinformation and cultural bias.
Saturday, May 21, 2016
When will there actually be good video game movies?
Thursday, February 4, 2016
Buying Video Games: Should You Get a Physical Copy or Download a Digital Version
In a time before the Internet as we now know it even existed, video games were mainly bought from brick and motor stores just like everything else. I was a boy who was introduced to video games via the PC, arcades, and the third and fourth generation consoles around that time. It was also in those days that my older brother who, with support from our father, would buy and install games the PC and rent Sega Genesis games from a nearby Blockbuster rental store before I even understood the fundamentals of shopping. Now that I'm a more active gamer, I would occasionally order games via Amazon (if I find the price right) and purchase them via the PlayStation Network Store, Xbox Live, and the Wii Shop Channel as downloadable titles on the PlayStation 3, Xbox 360, and Nintendo Wii in addition to shopping at a local Gamestop. Since I keep an eye out for games of the best quality and have a limited budget, I make a mental list as to which games to buy based on their reputation since their original release, the uniqueness of the game mechanics, and, of course, the asking price. Sometimes I ask myself: do I go for a physical copy or a digital copy?
Monday, August 17, 2015
Video Games + American Cartoons = Bad Adoptations
In early 1990s America, the Nintendo Entertainment System (NES) was at the height of its popularity, the Super NES and Sega Genesis were right around the corner, and arcades have experienced a revolution led by Capcom's Street Fighter II and Midway's Mortal Kombat. The rapidly growing popularity of video games made the game companies want to cash in by expanding their franchises into other products such as toys, comic books, novels, movies, and animated shows. In regard to animated shows, Japanese anime adaptations of popular video games made in Japan such as Capcom's Street Fighter and Darkstalkers have come to be regarded as the most faithful to the source material. On the other hand, American cartoon adaptations of popular video games have been reviled by fans as not only unfaithful to the source material but insulting to everything they cherish about their favorite games by using cheap (read poor quality) animations, degrading popular game characters in the day as what the contracted American studios deemed "tasteful" and "acceptable in the eyes of parents," and writing in cheap morality lessons/public service announcements that were in all likelihood ineffective. At their best, they were inferior knockoffs of the more well-known and better cartoons that were aired at the time. At their worst, they were canceled after only a few months, or even less than a week, of the first season.
Saturday, November 1, 2014
Welcome to Cyberjack!
As of this writing and effective immediately, this blog is no longer The Escapist's Realm. It is now Cyberjack, dedicated solely to video games. As a gamer and an aspiring game designer, I have a passion for the medium and seek to make my own contributions to the industry and community. As I walk along the path to my career goal, I have been looking at video games from a variety of perspectives in terms of technology, economy, history, culture, and society. As a result, I became aware of various sources of information about certain aspects of video games, like the history of a video game franchise, and some gamers may not even be aware of. Therefore, I make it my personal mission to transmit the information through to the video game community. I am thoroughly open what ever opinions on certain topics I cover in the comments section below my posts. That way, you, the reader, would contribute to the gaming community in ways they may not have considered. For example, we might learn from mistakes made by game companies when they release a badly designed game.
By restructuring this blog from The Escapist's Realm to Cyberjack, I hope to share my insights while gaining new ones along the way. Based on the progress I have been making in my game development/design studies so far, I look forward to seeing the technological and cultural path video games would be taking in the future.
Sunday, October 12, 2014
The Escapist's Realm to Undergo a Name Change
For over the past year, I have been drafting far more posts for this blog than publishing. As that happens, I've been increasingly disliking the title for this blog, The Escapist's Realm. One of the reasons for this growing distaste is because people tend to link the word "escapist" to hiding from the real world via fantasy. While this is true for video games to some degree, I don't tend to see it that way. In recent months, a new title has been coming to mind, one that is far more relevant to my topic of video games, including their history, culture, and design. The title change from The Escapist's Realm to the new one, Cyberjack, is increasingly inevitable. In fact, this is going to happen at around midnight of the end of this month. This will give you, the readers, time to spread the news of this change and be ready for it since it would change the link. In the meantime, I will continue writing up drafts and publish new posts. I am looking forward to the continued growth of this blog and I hope you will too.
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