(Originally posted for The Voice of Heard on August 27, 2011)
Since posting my last entry on DmC: Devil May Cry, a reboot
for Capcom’s popular video game franchise being developed by Ninja Theory, I
did a little more web surfing for additional information; some bits of which I
may have known earlier but haven’t posted yet; and others that I haven’t known
before or wasn’t aware of at the time I wrote the entry. After doing a
little more research, I have found some more of the said information
regarding DmC: Devil May Cry.
First off, a demo for DmC: Devil May Cry was not made
playable at Gamescom. According to a Capcom official, it was “far from being
finished” (at least, that what the article
I obtained this detail from said). Since the final product is supposed
to be released in 2012, the last bit does not seem like a good sign. It makes
me wonder how the developers are going to finish the game on time given the
current state it is in right now.
I have also spotted some interesting information at Capcom Unity, a
fan-based forum where Capcom-based games including Devil May Cry, Resident
Evil, and Street Fighter. Aside from the threads
containing negative
reaction to the reboot and questions
being asked by fans regarding the gameplay in general, a
fan has shown something interesting regarding the design
of DmC: Devil May Cry. This fan
has compared the game to another game that is considered
sub-par, Devil May Cry 2. Using screenshots taken from that
game and this year’s E3 trailer of the reboot, similarities between the
two have been pointed out, including an idea of an odd-looking building in a
city, demonic-possessed technologies, a concept of a “shape-shifting world,”
setting setups, and an enemy design. When I looked at the screenshots, it
seems that Ninja Theory is taking ideas and designs from Devil May
Cry 2, as if recycling it using different color palettes.
I have wondered why it was decided that the game would be running at 30
FPS. The reason, I
have found out, was that it would allow the Ninja Theory team to
focus on the environmental graphic designs, including
the buildings shifting around Dante while in Limbo. On another note,
in the same article I acquired this information from, Tameen
Antoniades, the creative director in charge of the reboot, was quoted as
saying: “The people who are skeptical secretly want to like it and our
job is to prove that it’s Devil May Cry in essence.” How
would he know if the people who have been suspicious of the reboot from the
start have unconsciously want to like the game regardless of the changes being
made, even those that would likely harm the game?
Speaking of Tameen Antoniades, I found something funny when I
watched him give the latest Gamescom
interview with Gametrailers. In the video, I noticed that his hair has
been partially cut off at the right side of his head. It’s as if it was the creative
director’s personal response to the negative fan reaction to Dante’s new
appearance, particularly his face and hairstyle. It is really just a guess I
have made and I don’t know if it was actually intentional or even related to the
development of DmC: Devil May Cry.
Original Comment
Kenji
March 24th, 2012 at 9:50 am
disse:Yes, they turned a great game into crap!I’m a fan of dmc too, and I was eenxctipg something like dmc 4, when i started to see the trailer of the new dmc, but that shit is Dante? it’s ridiculous
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