Translate

Saturday, September 3, 2016

The Latest Info on DmC: Devil May Cry, My Latest Thoughts, and My Conclusion on the Game

(Originally posted for The Voice Of Heard on April 19, 2012)

Seven days ago (or perhaps eight days by the time this was posted), a new trailer and gameplay footage of the video game DmC: Devil May Cry, set to be released sometime this year, have been revealed at Capcom’s annual Captivate event. After viewing them a couple of times, all I can say is this: my impressions are mixed at best and sour at worst. While the graphics (at least those in the demonic-dimension Limbo) and character modeling have been updated and polished since last year, the gameplay looks recycled, slow, and dumbed-down. Ever since the gameplay footage from last year, the enemies seem easier to fight that the ones in the past Devil May Cry games; the “small-fry” in this game seemed like even lesser enemies when compared to the marionettes from the original Devil May Cry and the sin scythes from Devil May Cry 3. The enemy design doesn’t appear too threatening either. Before I get into the latest details regarding the story, I would like to briefly touch upon a movie I’ve seen just a few days ago. That movie is called They Live, a science fiction action film made in 1988, staring professional wrestler “Rowdy” Roddy Piper and directed by John Carpenter. The film itself is a parody of consumer culture in which all-powerful aliens from a distant planet are running Earth and manipulating the human population from behind the scenes via consumer products, the media, and the government. This is done with constant bombardment of one-to-three-word messages hidden in signs, labels, and magazine pages, saying things like “Obey,” “Submit to Authority,” “Stay Asleep,” “Marry and Reproduce,” and “No Independent Thought.” Now what does all this have to do with DmC: Devil May Cry, you ask? The story in this game, when taken as a whole, is going to be a consumer culture parody in which all-powerful forces (in this case, its demons from Limbo instead of aliens from outer space) manipulate and control humans via consumer goods, the media, and the government from behind the scenes. When Dante gets dragged into Limbo, messages appear on billboards and signs saying things like “Spend,” “Submit to Debt,” “Gluttony is Good,” and “Homeless for You.” The Captivate trailer also revealed another antagonist that Dante goes up against: a news anchor for the Raptor News Network, a sort of parody of real-life news anchor Bill O’Reily and the real-life news network Fox News, who refers to the main character as a terrorist of the worst kind and “a sexual deviant.” In the latest game demo featured at Captivate, a plot device that strongly suggests a major role in the story is Virility, an energy drink presumably engineered by the demons as another means of subduing the humans. The newly revealed story details I just discussed is sure to raise questions as to originality and, for that matter, actually telling a dark mature story as the game is said to tell.



A recently released screenshot of DmC: Devil May Cry. When you look closely at the background, you can see the white words "Spend" and "Submit to Debt" emitted on the signs of the arcade building. It is apparent that the game's story is a consumer culture parody.
Another thing I find baffling is that the moment the new trailer starts playing, the message “Footage represents a game still in development” gets displayed, just like every other trailer released so far. Meaning the game, set to be released this year, is still in the development stages, or rather going through beta tests. This had further lowered my confidence in Ninja Theory, the Western developer hired by Capcom to make DmC: Devil May Cry, in actually delivering a good game. The latest YouTube video on this issue, uploaded by the user EventStatus just a few days ago, had reinforced my doubts today. EventStatus declared that the game will ultimately fail due not only to the poor reception among fans of the Devil May Cry franchise, but also due to Ninja Theory’s immature and ethically questionable business tactics in dealing with people who don’t like their product. Such tactics include name calling (names like ‘whiners,’ ‘raging consumers,’ ‘haters,’ and ‘crybabies’ to name a few examples), banning commenters who outright say they don’t like the developer’s take on the franchise, and manipulating the feelings of Internet users via forums and comment sections in order to detract the negativity while still placing themselves in a positive light. Bias in gaming journalism is also another problem surrounding this issue, EventStatus said, as evident in DmC: Devil May Cry-related articles referring to Tameem Antoniades as a “savior of the DMC series,” stating that the new Devil May Cry looks like the original, calls for gamers to accept the game for what it is, and “[taking] indirect shot[s] at gamers on the hair issue,” something that I am certain was already gotten over at this point.

Now there’s going to be bias from me at this point. Before concluding this entry, I would like to say one more thing: it appears that DmC: Devil May Cry is attempting to clone Bayonetta in regards to how the actions of the player character and his/her supernatural adversaries affect the real world. After writing so many entries on DmC: Devil May Cry and what I have seen and read about it, I have come to a definite and final conclusion on this issue. I conclude that I will not waste my hard earned $60 on a video game that displays enough signs of mediocrity as to render it subpar. If I am certain that a video game is going to be good, I would buy it, whether it is a newly released product or a used copy. And you, the reader and consumer, also have a right not to buy a product you don’t like for whatever reason and to buy one that you like and that you feel, with absolute certainty, is going to be good. That fact is something Ninja Theory or Capcom will never change, no matter how hard they try to convince customers to buy a game that is not going to be good. To top off this conclusion, here are the following links to the videos for you to view:

EventStatus’s latest take on DmC: Devil May Cry in case you missed the link the first time (Warning: The video contains strong profanity. Viewer discretion is strongly advised): http://www.youtube.com/watch?v=DQWOe1gtYng

The Captivate 2012 trailer for DmC: Devil May Cry (Warning: The trailer contains a scene of brief nudity and one in which Dante flips the bird in the end. Viewer discretion is strongly advised): https://www.youtube.com/watch?v=-WK1HJxsTxY

Part One of the DmC: Devil May Cry demo featured at Capivate 2012 (Warning: The video contains some profanity. Viewer discretion is advised): https://www.youtube.com/watch?v=O6uXMUeO4CM

And Part Two (Warning: The video contains some profanity. Viewer discretion is advised): https://www.youtube.com/watch?v=HDWdvF5WKNc

Original Comment

RosanaJune 16th, 2012 at 7:25 am

In DMC4, his character dsgein was top notch I think.But now? Ninja Theory and Capcom have taken a character dsgein and fervently beat it into submission where the blood and entrails left of said character dsgein are now what’s being animated via polygons.It’s despicable for someone that’s been a fan of the series for 10 years.And with each new game the series gets worse, right?Actually, Devil May Cry 1 and 3 are regarded as the best. 4 was good too, it’s 2 however that’s the bad apple. So that logic is not right. And no, it’s not flagging, DMC4 was the best selling one of the 4 and the most recent. This reboot was completely unneeded.Did I mention this game defies Devil May Cry canon? It’s supposed to be an origin story. Yet this borderline emo (If not already so) has black hair and is a darker version of the Dante we know. In the anime (Which is canon mind you), his hair has always been white, and he has never had this off shot personality now.And the hair is the very least of everything wrong with this character dsgein.VN:F [1.9.17_1161](from 0 votes)

No comments:

Post a Comment