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Saturday, September 3, 2016

Scapegoating Video Games in the Wake of the Connecticut Shooting

(Originally posted for The Voice of Heard on December 21, 2012)

Yesterday, I read a Gamespot article about Senator Jay Rockefeller introducing a bill that would call the National Academy of Sciences (NAS) to study the violent effects of video games on children, an area in which numerous studies have been done in the past that are either poorly designed or show no correlation between violent video games and aggression. This came in the wake of the recent shooting in Newtown, Connecticut, which raises some serious questions. What does children’s exposure to video games, violent and otherwise, have to do with the actions done by the mentally unstable man responsible? Professional studies and works like Grand Theft Childhood by Lawrence Kutner and Cheryl K. Olson have consistently found no link to playing video games and psychological instability. Yet, there are still a few politicians pressing for more studies to find a link between the two, which I consider to be a waste of time and money.


As if another call for researching video game violence wasn’t enough, the vice president of the National Rifle Association (NRA), one of the most influential firearms lobbying groups in America, also blamed violent video games for the shooting, according to today’s Gamespot article. He even went as far as labeling the video game industry “a callous, corrupt, and corrupting shadow industry that sells, and sows, violence against its own people…that is caught up with the music and film industries] in a race to the bottom…[a competition] to shock, violate, and offend every standard of civilized society.” As a gamer and a member of the video game community, I find those remarks to be insulting; they make Craig Anderson’s biased research conclusions seem polite. Granted, there are some business issues within the video game industry that the gaming community is struggling to deal with, such as the used games market, the rapidly increasing use of downloadable content (DLC), relying on dated business models to manufacture and sell games, and the recent questionable ways in which Capcom and Ninja Theory have been advertising DmC: Devil May Cry, a game produced by the former and developed by the latter set to be released in January (which I will be covering in a future entry). But given the research bill proposal and the remarks by the vice president of the NRA in the wake of a widely reported, and undeniably horrific, shooting that took place at an elementary school in which 20 children and 6 teachers were killed by a mentally unstable gunman, this is scapegoating of video games, violent and otherwise, taken to an unprecedented extreme. I know a good number of people who enjoy playing video games and know the difference between fantasy violence and real-life violence. I am also certain they have families and that they find the overall incident appalling. I have autism, a social communication disorder that affects how I interact in society, but that does not make me any more prone to being desensitized by video game violence than a normal person. I don’t know how to protest against this scapegoating since all I can do right now is stick to my routine of playing video games. This, at least, informs whoever reads this as to who I am as a human being who also cringes at the thought of children dying at the hands of someone as depraved as the gunman of Newtown, Connecticut.

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